3D visualization is always interesting for researchers, developers, users and vendors. Researchers work on the development of 3D rendering algorithms and rendering techniques for faster and more realistic rendering with minimum resource requirements. Developers work on these techniques to give users an extraordinary and absorbing experience. Hardware vendors support 3D growth by contributing to better graphics cards and graphic consoles. 3D visualization sees explosive growth because the online game industry, game consoles such as X-Box and Playstations, and the entertainment industry, especially films such as Jurassic Park, Gozilla, and more.
Let’s see what competing 3D software technology. In this article, we will compare OpenGL from Silicon Graphics, DirectX from Microsoft, and Java 3D from Sun Microsystems.
The following parameters can be used in comparing 3D technology:
Ease of Programming
Now, let’s see how the technology mentioned above enters this parameter:
Only DirectX provides graphical and audio functionality. Java 3D and OpenGL only provide graphics functions
OpenGL follows Procedural C. DirectX and Java3D follow the object-oriented approach using C ++ and JAVA each.
DirectX has the best driver support. Driver support for OpenGL and Java3D bad.
While OpenGL and Java3D are independent platforms, DirectX only for Windows platforms
DirectX has the best performance (10/10) followed by OpenGL (7.5 / 10) and Java3D (3/10)
OpenGL is most easily studied (10/10) followed by java3d (9/10) and DirectX (2/10)
And there is a reason to support the statement above. For example, DirectX has the best performance because it directly accesses the hardware abstraction layer (HLA) in the Windows architecture. Interested readers can make it internet to find it.